A downloadable Tabletop Game

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Bunker Bash is a physics_based tabletop game.

Which was made by Me, Steve, Josh and Sonny.

We designed and made this table top game together.

๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž

Rules

  1. Each player starts with 17 Jenga blocks of a solid color (black or white) and one commander block represented with a rubber band tied around it.
  2. Players choose โ€œupsideโ€ or โ€œdownsideโ€ and flip a block in the air. If the word Jenga is upside or downside, the respective player who called it gets to go first.
  3. Players choose how they want to build or arrange their blocks on their side of the game field up to their limit of 18 blocks.
  4. Players may not build in their backline.
  5. Unused blocks become one point of currency.
  6. Blocks are both building material and soldiers simultaneously.
  7. Players must also place down two supplies warehouses on their side of the field in positions of their choosing.
  8. Players take turns shooting the puck by hand at the opponentโ€™s defenses.
  9. Blocks hit into a playerโ€™s backline are removed from the board and become one currency point for the player.
  10. Players may use the backboard and sides to bounce the puck, but if it flies off the board or ends in the endzone backline the opponent gets a currency point.
  11. Players may choose to spend their currency points to place one block in a defensive position per currency point.
  12. Warehouses are captured by hitting your own soldiers into warehouse space. The first time this happens the warehouse is considered destroyed even if the capturing soldier is knocked away.
  13. A warehouse is considered captured if an attacking playerโ€™s block is fulling horizontal on the board and is at least partially in the warehouseโ€™s space.
  14. Players may spend three currency points on their turn to build a reinforced block in a position of their choosing. The reinforced blocks are worth the same amount of currency as normal blocks if hit into the backline but are still removed.
  15. Once per turn, players may spend three currency points before their attack to begin airdropping a soldier to the space that their puck stops.
  16. Soldiers land vertically but then laid horizontally in a direction of the playerโ€™s choosing.
  17. Soldiers may not directly airdrop onto warehouses or the backline. Doing so forfeits the airdrop.
  18. To win, players must hit the opponentโ€™s commander block into the opponentโ€™s backline (this block is not removed) and must also capture both supplies warehouses.
  19. DO NOT THROW BLOCKS.

๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž



๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž

ๅŸบๆœฌ่ง„ๅˆ™๏ผš ๆธธๆˆๆŒ‰ๅ›žๅˆ่ฟ›่กŒ ็Žฉๅฎถๅœจ่‡ชๅทฑ็š„ๅ›žๅˆๅฏไปฅ่ฟ›่กŒๆ”ปๅ‡ป๏ผŒๆˆ–่€…้˜ฒๅฎˆ็š„ๆ“ไฝœใ€‚

็Žฉๅฎถ่ƒฝๅคŸ ๆŽจๅฐ„ใ€ๅฎšไฝใ€ๅปบ้€ ๆ–ฐ็š„ๆœจๅ—ใ€‚ๆธธๆˆ่Žท่ƒœ็š„ๆกไปถๆ˜ฏ๏ผŒๅฐ†ๅฏนๆ–น้ข†่ข–้ฉฑ้€ๅ‡บๅœบไปฅๅŠๅฐ†ไธคไธชไป“ๅบ“ๅ ้ข†๏ผ๐Ÿ˜Ž

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bunker-bash-rules 7.8 kB

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