Bunker-Bash
A downloadable Tabletop Game
Bunker Bash is a physics_based tabletop game.
Which was made by Me, Steve, Josh and Sonny.
We designed and made this table top game together.
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Rules
- Each player starts with 17 Jenga blocks of a solid color (black or white) and one commander block represented with a rubber band tied around it.
- Players choose โupsideโ or โdownsideโ and flip a block in the air. If the word Jenga is upside or downside, the respective player who called it gets to go first.
- Players choose how they want to build or arrange their blocks on their side of the game field up to their limit of 18 blocks.
- Players may not build in their backline.
- Unused blocks become one point of currency.
- Blocks are both building material and soldiers simultaneously.
- Players must also place down two supplies warehouses on their side of the field in positions of their choosing.
- Players take turns shooting the puck by hand at the opponentโs defenses.
- Blocks hit into a playerโs backline are removed from the board and become one currency point for the player.
- Players may use the backboard and sides to bounce the puck, but if it flies off the board or ends in the endzone backline the opponent gets a currency point.
- Players may choose to spend their currency points to place one block in a defensive position per currency point.
- Warehouses are captured by hitting your own soldiers into warehouse space. The first time this happens the warehouse is considered destroyed even if the capturing soldier is knocked away.
- A warehouse is considered captured if an attacking playerโs block is fulling horizontal on the board and is at least partially in the warehouseโs space.
- Players may spend three currency points on their turn to build a reinforced block in a position of their choosing. The reinforced blocks are worth the same amount of currency as normal blocks if hit into the backline but are still removed.
- Once per turn, players may spend three currency points before their attack to begin airdropping a soldier to the space that their puck stops.
- Soldiers land vertically but then laid horizontally in a direction of the playerโs choosing.
- Soldiers may not directly airdrop onto warehouses or the backline. Doing so forfeits the airdrop.
- To win, players must hit the opponentโs commander block into the opponentโs backline (this block is not removed) and must also capture both supplies warehouses.
- DO NOT THROW BLOCKS.
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ๅบๆฌ่งๅ๏ผ ๆธธๆๆๅๅ่ฟ่ก ็ฉๅฎถๅจ่ชๅทฑ็ๅๅๅฏไปฅ่ฟ่กๆปๅป๏ผๆ่ ้ฒๅฎ็ๆไฝใ
็ฉๅฎถ่ฝๅค ๆจๅฐใๅฎไฝใๅปบ้ ๆฐ็ๆจๅใๆธธๆ่ท่็ๆกไปถๆฏ๏ผๅฐๅฏนๆน้ข่ข้ฉฑ้ๅบๅบไปฅๅๅฐไธคไธชไปๅบๅ ้ข๏ผ๐
Status | Prototype |
Category | Other |
Author | Weipeng_Ma |
Tags | Physics |
Download
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